A downloadable asset pack

Buy Now$5.00 USD or more

Don't let the name throw you off! These assets can be used for any NES-like industrial stage, and they are even more perfect if you are attempting to emulate the graphics of Capcom's famous blue bomber! 

Tileset Features:

  • 8x8 NES-like tiles made with palette limitations in mind
  • 4 Animated tiles -- a goop "waterfall," dripping toxic goop, rippling toxic goop, and bouncing clouds
  • 2 unique palette options (both using the NES palette)
  • A large set of bonus tiles for even more customizability
  • Included sprites are both PNG and GIF formats -- tilesets are PNG only
  • HUD elements, items, and power-ups -- additional content zip

Updates:

4/19/2021
Reactor Man Enemy Update 1
  • 6 enemies and 6 projectiles added
  • Stage boss (Reactor Man) added
  • Stage select and boss reveal screen added
  • Small changes were made to the main tileset
5/1/2021

Reactor_Man_Update_2

  • Stage hazards added
  • Mid-boss (Nuclear Monkey) added
  • Multi-directional cannon added

5/15/2021

  • Playable character added
  • Some enemies resized

Future Updates:

  • ????????????

License Info:

Basically, you can make and sell games using these assets, but check out the list below for more specifics.

  • You can use these assets for both commercial and personal projects.
  • You cannot resell or redistribute these assets.
  • You can modify these assets to better fit your projects.
  • You cannot modify these assets for resell or redistribution.
  • You can use these assets in a group project. -- NOTE: Only one person has to own the asset, not everyone.
  • You cannot share these assets.
  • You cannot sell a project file that uses these assets.  

Purchase

Buy Now$5.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Reactor_Man_Asset_Pack.zip 388 kB
Additional_Content.zip 13 kB

Development log

Comments

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(1 edit)

Hey, Balloon Cart! I've been using your amazing tilesets for my (open-source, non-commercial) Megaman fangame titled "Megaman Maverick". I was wondering, are you still doing artwork? Would you be willing to take requests or commissions? :)

Also, I read in another comment that you have a Discord channel? Would you mind sharing that with me (if it's still active)? :)

I don't do pixel art as much as I used to, but I do have an active discord: balloon9311. I apologize in advance if I'm slow to reply. Megaman Maverick looks like it's shaping up to be an awesome game!

Thank you for the motivation! Sent you a friend request on Discord. :)

what are the sizes of the enemy sprites [32x32, etc]?

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You really managed to make the palette look good, congrats!

Thank you, Pidroh!

is there any specific colour palette that you used, or is it hand-picked?

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Most of my assets strictly follow the NES's limitations, so the palette is the NES palette: https://lospec.com/palette-list/nes-aesprite. Each tile uses one of several sub-palettes that are made up of 3 unique colors and one shared color. Same goes for the sprites with the shared color being the alpha channel. Hope that helps!

Thanks!!!

(1 edit) (+1)

Hello! I really like your assets, so I made a game with them! It took me a long time, but I had fun! Check it out! Hope I can hear from you soon! 

https://2-bit-determine.itch.io/zero-emission

I had a ton of fun playing your game! And thank you for your comment. Since you've made a game with the pack, do you have any advice on how I could improve future asset packs?

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This pack is extremely good! I don't have anything negative to say. For any future asset packs, I would like to see more of the same! The concept level ideas were a huge help since I used them as references for my level designs. I like how diverse and interesting the enemies are.  Also, providing both the sprite strips/gifs helped. All in an organize way!! :O

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Actually now that I think about, I didn't use all the assets, because I wasn't sure how to use them. (I don't have an artistic eye.) When/If you create more level concept art, it would be sweet to see more of the other assets used (i.e. backgrounds/platform). Hope that makes sense! :) 

That makes perfect sense. I'll definitely keep that in mind for future packs. I've actually considered including Gamemaker Studio 2 projects in future packs, but I don't know if that's something anyone's interested in. I'm happy these assets are being put to good use. 

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If you want, go for it! I just hope it doesn't eat up all your time.

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Awesome stuff

(+1)

Good work

Thank you, CapnWakka!

Deleted 2 years ago
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Yep! I plan to make a main character, enemies, and robot masters/bosses for the Reactor Man tileset and my future tilesets. Thank you for your interest, Life55!

Deleted 2 years ago